Add browser-based Doom clone with raycasting engine

Built a complete FPS game playable in the browser using vanilla JS and
HTML5 Canvas. Features a raycasting renderer with 8 textured wall types,
3 weapons (pistol, shotgun, plasma gun), 3 enemy types with AI
(imp, demon, baron), 3 levels of increasing difficulty, HUD with
minimap, pickups, doors, explosive barrels, and procedural audio.
Includes GitHub Actions workflow for GitHub Pages deployment.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-16 21:27:43 +00:00
co-authored by Claude Opus 4.6
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name: Deploy to GitHub Pages
on:
push:
branches: ["main"]
workflow_dispatch:
permissions:
contents: read
pages: write
id-token: write
concurrency:
group: "pages"
cancel-in-progress: false
jobs:
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Pages
uses: actions/configure-pages@v5
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: '.'
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4