Closed doors now block line of sight for both enemy AI and player
weapons. Previously, door tiles were excluded from collision checks,
allowing attacks through them.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Built a complete FPS game playable in the browser using vanilla JS and
HTML5 Canvas. Features a raycasting renderer with 8 textured wall types,
3 weapons (pistol, shotgun, plasma gun), 3 enemy types with AI
(imp, demon, baron), 3 levels of increasing difficulty, HUD with
minimap, pickups, doors, explosive barrels, and procedural audio.
Includes GitHub Actions workflow for GitHub Pages deployment.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>